
The game will be sporting extensive mechanic changes like the Paragon Board (via Gamespot), the World Tier system, and - perhaps most importantly - a whole new system for managing the randomized stats on loot drops. It looks like "Diablo 4" is stepping away from the "Diablo 3" approach and gunning to recapture that "Diablo 2" magic with a huge emphasis on player freedom and meaningful progression.

Fans have called it "arcade-y," saying that it offered a faster and more instantly gratifying experience that, while not objectively inferior to "Diablo 2"'s gameplay, definitely contributed to its unpopularity with the existing fanbase. Despite being critically well-received, "Diablo 3" was massively unpopular among the fanbase for its departure from the "Diablo 2" experience, lacking the hardcore grind as well as any meaningful player autonomy with regard to builds and character customization.
